It has to be noted that the graphics engine employed by developers Eurocom is actually pretty impressive. ![]() The Duke ain't broke, so there's no need to fix him. It's nothing unexpected.but that's nothing bad. He runs, he jumps, he shoots stuff, he blows stuff up, he wisecracks.he runs through a one-player adventure, or he lets you death(Duke)match with up to four players. as seen in Duke Nukem 3D (the whole first level is in there) as well as present day and futuristic, post-apocalyptic streets of New York.Īs far as the gameplay goes, this is looking to be pretty much what you'd expect from the Duke-churning-out-machine. The action doesn't just take place in the distant past though, Duke also has to travel to the streets of L.A. Play through the Victorian London level and you'll eventually end up on a certain overexposed ship just before it has its tiff with an iceberg. Cowboys, posh-people and Victorian dapper folk all make an appearance throughout the game as Duke is faced with variations on Pig-Cops decked out like native American warriors, outlaws and alley-dwelling muggers with switchblades. As you'd expect from a multigame franchise star like Duke, his ancestors have all been terribly important figures in conveniently action-oriented periods of time. The story deals with aliens screwing around with the fabric of time in order to take over the world, and yet again (Time to Kill-style), one of their major goals is to kill off all of Duke's ancestors. Both games star Duke, both are full-on 3D fests and both could be pinned with the tag "Duke Raider." Upon closer inspection, the similarities are even more pronounced.both games are third-person action/adventure hybrids (although Zero Hour can be played in first-person mode too), both games have a lot of speech, and both deal with time travel as a major plot point. You'd be forgiven W for thinking that Zero Hour looks just a bit like the recently released PlayStation title, Time to Kill.
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